Andrew Gillogly
Andrew Gillogly
Character Artist
Baltimore, Maryland, United States

Summary

Andrew M. Gillogly is a versatile 3D Character Artist with over 5 years experience crafting high quality, in engine models. Adept in ZBrush, Maya, Marvelous Designer, Adobe Cloud, 3Ds Max, Blender and Unreal Engine. Excels at organic sculpting, hard surfaced modeling, retopology, UDIM workflows, cloth construction, hair card generation and illustration. Contributed to the creation of production ready character assets for AAA titles in the video game industry in addition to providing services for both film and motion graphics studios.

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Skills

3D Animation3D ModelingCharacter ModelingLightingTexturingUV MappingRetopologyPBR TexturingCloth SimulationHair/Fur Simulation

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Character Creator
Character Creator
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Keyshot
Keyshot
Illustrator
Illustrator
Houdini
Houdini
Premiere
Premiere
After Effects
After Effects

Reel

Productions

    • Video Game
      The Elder Scrolls Online: Season Zero
    • Year
      2026
    • Role
      Mid Level Character Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Seasons of The Worm Cult
    • Year
      2025
    • Role
      Mid Level Character Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Gold Road
    • Year
      2024
    • Role
      Mid Level Character Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Necrom
    • Year
      2023
    • Role
      Mid Level Character Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: High Isle
    • Year
      2022
    • Role
      Associate Character Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The Elder Scrolls Online: Blackwood
    • Year
      2021
    • Role
      Associate Character Artist
    • Company
      Zenimax Online Studios
    • Video Game
      CRETACEOUS CRACKDOWN [VR Senior Thesis]
    • Year
      2019
    • Role
      3D Modeler (T Rex and environments)
    • Company
      Columbus College of Art and Design

Experience

  • Mid Character Artist at Zenimax Online Studios
    Hunt Valley, Maryland
    April 2023 - July 2026

    • Shipped 6+ DLC/Seasons for The Elder Scrolls Online.

    • Delivered 50+ AAA quality assets for The Elder Scrolls Online. Responsible for sculpting high resolution models in Zbrush, optimizing real-time meshes with clean topology and UVs in 3Ds Max and Maya.

    • Created clothing using Marvelous Designer cloth simulator software for 4 hero asset characters and creatures. Optimizing the simulation into clean topology for in engine use.

    • Crafted hair cards for characters/creatures using Maya, Zbrush and Blender. Tailoring hair styles for 6 archetypes of playable characters.

    • Textured 50+ characters, monsters, adornments, weapons, skins, markings, and armors with Photoshop/Substance Painter. Optimizing texture maps for the 6 playable archetypes in game.

    • Illustrated concept art designs for 3 in game character cosmetic skins and markings. These assets were then implemented in game for players to purchase.

    • Skinned/weight painted 10+ adornments, hairstyles, monsters and armors for animation. Exported models and integrated in-game setup for created assets as well.

    • Conducted presentations for the studio on the character art pipeline process. Mentored new team members on sculpting techniques (Zbrush) and in the engine set up process.

    • Collaborated across teams of various disciplines to provide feedback on designs, pipeline information and bug issues for character art related tasks. Tracking tasks, updating documentation.

  • Associate Character Artist at Zenimax Online Studios
    Hunt Valley, Maryland
    March 2021 - March 2023

    • Creating high quality assets for The Elder Scrolls Online

    • Sculpting hi-rez models in Zbrush, optimizing real-time meshes with clean topology and UVs in 3ds Max and Maya.

    • Clothing construction in Marvelous Designer cloth simulator software.

    • Texturing with Photoshop and Substance Painter.

    • Exporting and in-game setup for created assets.

  • Digital Artist Intern at Ohio Film Group
    Columbus
    April 2019 - May 2019

    • Crafted complex environment models and props for film production using Maya, Zbrus, and Substance Painter.

    • Generated textures for environments using substance painter and designer.

    • Modeled assets for visual development exploration working closely with concept artists and lead art directors.

    • Collaborated with fellow artists and studio directors to work on film production.

  • Motion Designer Intern at Spacejunk Media
    Columbus
    May 2018 - August 2018

    • Assigned on billable client animation projects for 3 major retail and commercial companies, crafting 3D models in Cinema 4D, illustrating designs in Photoshop/Illustrator, and animating motion graphics using After Effects.

    • Designed on collaborative projects with fellow Interns to create promotional materials for Spacejunk social media and office.

    • Collaborated with industry professionals in a studio setting providing support for on set shoots, designing assets for projects and soliciting feedback on daily meetings.